// BALLOONS FlashPlayerLite Script

	
				var so = new SWFObject("player_lite.swf", "player_lite", "467", "350", "9", "#000000");
				so.addParam("scale", "noscale");
				so.addParam("allowFullscreen", "true");
				so.addParam("allowScriptAccess", "sameDomain");
				
				// so.addVariable("NAME", "VALUE"); // To customize the player with the following lines, you must to modify only the field VALUE
				
				// These following lines allows you to customize the main parameters
				
				so.addVariable("myVideoPath", "http://playworkgroup.com/films/pwgreel.flv"); // The video path (absolute or relative)
				so.addVariable("autoStart", "true"); // Auto Play (true or false)
				so.addVariable("autoLoop", "true"); // Auto Loop (true or false)
				so.addVariable("soundOff", "false"); // Sound Off (true or false)
				so.addVariable("player_width", "467"); // The width of the player in pixels (it must be the same than SWFObject)
				so.addVariable("player_height", "350"); // The height of the player in pixels (it must be the same than SWFObject)
				
				// These following lines allows you to customize the color of all the elements 
				
				so.addVariable("player_bg_color", "0x000000"); // player background
				so.addVariable("panel_bg_color", "0x000000"); // panel background
				so.addVariable("bt_play_color", "0xffffff"); // symbol play
				so.addVariable("bt_pause_color", "0xffffff"); // symbol pause
				so.addVariable("progress_bar_cursor_color", "0xffffff"); // progress cursor
				so.addVariable("progress_bar_fluid_color", "0xffffff"); // progress fluid
				so.addVariable("progress_bar_buffer_color", "0x666666"); // progress buffer
				so.addVariable("progress_bar_bg_color", "0x333333"); // progress background
				so.addVariable("bt_volume_on_color", "0xffffff"); // speaker in state on
				so.addVariable("bt_volume_wave_color", "0xffffff"); // the 3 vertical lines when the speaker is in state on
				so.addVariable("bt_volume_off_color", "0xffffff"); // speaker in state off
				so.addVariable("bt_volume_cross_color", "0xff0000"); // the cross when the speaker is in state off
				
				so.write("flashContent");
	
// JavaScript Document
